Editor's Page
Product Reviews
A Review of the Ray-ban Meta AI Glasses for People With Low Vision
Discover how Meta’s latest smart glasses perform for people with low vision. Steve Kelley examines their features, strengths, and real-world accessibility potential.
Yelp and TripAdvisor: Two Business Review Platforms for Travel and More
Planning a trip or checking out a new business? Janet Ingber evaluates how accessible Yelp and TripAdvisor are for blind and low-vision users.
Accessibility Tips and Tricks
Getting Started With NVDA's Object Recognition
Object Navigation in NVDA opens powerful new ways to explore a computer, but it can feel overwhelming to newcomers. This article breaks the feature down into approachable steps.
Accessible Gaming
Accessibility in Mortal Kombat: The Early Years to Mortal Kombat (2011)
From its early days to the present, the Mortal Kombat franchise has followed a winding path toward accessibility. Dmitriy Lazarev traces that journey and highlights how the games have become more inclusive for blind players. Part 1 discusses the earliest games through the series reboot in 2011.
Accessibility in Mortal Kombat: NetherRealm Era and Beyond
In Part 1 of this series, we traced the history of Mortal Kombat from its earliest entries through the 2011 reboot, showing how accessibility evolved. In this second part, we follow that progress into the modern era, exploring how NetherRealm refined accessibility through the Injustice series, Mortal Kombat X and Mortal Kombat 11.
[Read the Full Issue](/aw/full-issue?id=Fall 2025)