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How the AARP AgeTech Collaborative Supports Blind and Low-Vision Users

In this article, AARP explains how their AgeTech Collaborative brings companies together to create technology that supports healthy aging and accessibility. It includes examples of vision-related innovations now in development.

Accessible Gaming

New Horizons: Simulating 3D Environments in Accessible Gaming.

Aaron Preece

It is possible to simulate an immersive 3D environment while using 2D mechanics. To show how this works in practice, this article looks at the accessible sci-fi game New Horizons, which appears as a top-down 2D title but delivers a first-person 3D experience through rich, detailed audio.

Product Reviews

The AccessWorld 2025 Accessible Shopping Guide: Harry & David, Hickory Farms, Nuts.com, and See’s Candies

Janet Ingber

In this piece, we review the accessibility and shopping experience of four major food-gift retailers: Harry & David, Hickory Farms, Nuts.com, and See’s Candies. We cover website navigation, checkout usability, and the level of live assistance each company offers.

A Guide to Viewpoint, an AI Recognition Tool for Blind and Low-Vision Windows Users

Aaron Preece

Viewpoint is a free Windows utility that provides access to Google's Gemini AI for recognition and digital navigation tasks. This article explains how to install and use the program and offers tips to help users get the most from its features.

AccessWorld Survey of Appliance Accessibility in 2025 for People who are Blind or Have Low Vision

Aaron Preece

In this article, I detail the features now appearing in major home appliances for people who are blind or have low vision, from app-based control to tactile add-ons and early on-device screen readers. I also describe how I used AI-assisted searches to gather this information and outline practical steps for confirming accuracy when researching using AI.

Inclusive Technology Research

Change in Assistive Technology Use at Work Between 2021 to 2024

Michele McDonnall

This article summarizes how assistive technology use among blind and low-vision workers changed from 2021 through 2024 in a long-running national survey. It highlights which technologies increased or declined in use and examines the growing role of built-in accessibility features, smartphone-based tools, and wearable devices.