Editor's Page

Conference Coverage

WWDC 2023: Access Sessions + Accessibility Updates

Janet Ingber

Apple hosted their annual Worldwide Developers conference where they introduced a host of new features both mainstream and access specific. In addition, there were several sessions held at the conference for those seeking to improve accessibility in their products and services.

Employment Journeys

Getting started in the Accessibility Industry: An Interview With Cala Campfield, Technical Writer of Accessibility Content at Salesforce

Hanna Melo Fugulin, Aaron Preece

As a reader of AccessWorld, you may be considering a career in the field of accessibility. For this edition of our Employment Journeys column, we sat down with Cala Campfield, Technical Writer of Accessibility Content at Salesforce. In this interview, Cala takes us through her journey in the field of accessibility, as well as providing excellent advice for anyone looking to enter this rapidly evolving field.

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An introduction to Accessibility Advocacy: an Interview With Steve Sawczyn, Digital Accessibility Lead at HealthPartners

Steven Kelley

Steve Sawczyn, Digital Accessibility Lead at HealthPartners is no stranger to accessibility. What intrigued me about his journey, since Target, was when he explained why he moved from retail to healthcare, in his most recent role at Health Partners.

Product Reviews

Teaching and Learning in Google Classroom: an Accessibility Review

Breean Cox, Sebastian Wcislo

Google Classroom, a widely used free learning platform within Google Workspace for Education, has gained popularity since its release on August 12, 2014. With an estimated 150 million users worldwide, it serves as a valuable tool for file sharing and integrates seamlessly with Google's suite of productivity tools. In this piece, we will be exploring the accessibility of Google Classroom for those using a screen reader or other assistive technology.

Accessible Gaming

An Introduction to Video Game Accessibility

Aaron Preece

In this article, we will provide an introduction to game accessibility, its intricacies, history, and some specific examples for implementing accessibility for a range of disabilities, with a focus on providing access for those who are blind or have low vision.

Inclusive Technology Research

Challenges with AT in the Workplace: Accessibility Issues Top the List

Michele McDonnall

While most participants did not consider their AT to be perfect (many comments obtained in the survey related to improvements needed), the most important issue is inaccessibility and poor usability of websites, software/apps, digital documents, and images. This suggests that regardless of having the AT needed and the requisite training, people who are blind or have low vision will likely still encounter barriers at work when interacting with digital content.